Perhaps it's only a collection of my gore animation works, BEWARE!

Development log

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I am a mini-person/lilliputan navigating around the giants' house. I played around enough to get I believe 4/6 endings, the most memorable of which being PASTA!! because I was not expecting to get twirled like pasta, maybe just get squished again instead.

The visuals and sound are key to the game, as seeinng things from the POV of a lilliputan put things into perspective of how small I am. The background music helps create a tense atmosphere, and the sound effects compliment whatever's goin on with the visuals as well. I do wish the squishing animation looped, or at least looped faster if I was maybe too impatient to wait for it to loop, but it's mostly because I wanted to see it again and I understand through hindsight it's hard to synch the squish sound to the animation visual.

you play as a mini-person exploring a regualr sized, or to you giant sized, home. I played through a couple of times, but my favorite ending was when your head gets flicked off by a giant. I think its morbid and funny how we were squashed like a bug for being a peeping tom. the sound effects added so much to the unsettling atmosphere, the heart beat and door opening sounds especially. The visuals and limited color palette also made it very creepy. I loved the 3d pixelated visuals of each room, it helped me picture the environment and also made it feel like I was watching a found footage tape. Great work!!!

I'm a very tiny dude who is in a normal sized house with normal sized people in it. As I try to explore and escape I get spotted by the people and brutally crushed to death. I didn't encounter any issues playing, although when the game says to RESTART it would make more sense to have a #CLEAR screen tag I think? The background and sound effects were great, and the visuals definitely made me feel like I was really small. I got a couple endings, in one I resisted temptation and escaped, in another I got crushed to death. I liked the part when the people saw me and I had to run and it put the option 3 times.

This was really intriguing! 

The game itself is about the player, who is a tiny human, exploring a giant's house, and basically dies a bunch of different gruesome deaths depending on where you go/what you interact with. 

In my first playthrough, I got the 3rd ending: Pests, where I got poisoned for drinking leaf water :(. The second playthrough I got the Pasta death. The death scenes really stuck out to me, as they are extremely well done through the animated media. Along with that, the descriptions and audio really help with the player's immersion. 

Overall, nothing really disturbed my playthrough, besides the fact that I'm a bit sensitive to gore. Despite this, I really enjoyed it and think this game is really successful in what it tries to do :)!

I'm a tiny person who has wandered into a dangerous human house that I must escape from. I die many, many times. I was crushed, I forgot to prop open the door and was stepped on, but I also eventually escaped!

The sound is great. I like the small sound effects and think they work well with the animated gifs to create a dark, visceral, and ominous experience.

I ran into a small number of typos (dinning) and grammatical errors early on, but not throughout.

The length is good. I played through multiple times and it was just big enough for me to recall my choices from prior playthroughs. One suggestion I have is to have the Restart choice clear the screen before beginning again. The dark humor is also well-executed and it kept my gruesome ends feeling satisfying each time.

Really fun and engaging game!

Thank you for your advice! I uploaded the version and added #CLEAR to the restart loop, now the past text will be cleaned up when you restart! In addition, I took other classmate's advices and modified the BGM to a whole loop (no gap now):D About the spelling and grammar mistakes, I'll search and fix it later~

I was a small guy in a giants home. I went to the kitchen and got the pasta ending. The sound effect you used made the death a lot more visceral and immersive.  

I am a little guy in a giant's(humans) house exploring. The ending a got was the safe ending being ENDING 1: Resist Temptation. I left the house once I was given the option, but there was also a link to a video for if I didn't get to see the imagines. I wasn't satisficed with the ending a got since nothing scary happened and it was the first run, so I played again and again trying to get other ending to see what horrors it'll take me. I feel getting the first ending takes away of the horrors I could have seen. I feel adding some horror to the end even if you escape something is watching you. The imagines and sound really add to the atmosphere. A suspends of what could happen to you. When you're in the living room going to drink water, I thought drinking from the plant would have kept me safe. I was not expecting to die of poison such a sad painful death.

I play as a tiny person trying to survive in a human's house. The first ending I got was pasta, but I kept playing to get a lot more endings. You die in most of them, but there's one where you can survive. The little spelling mistakes didn't bother me too much, but when restarting, the previous text isn't cleared immediately, which I wish it was. The visuals are awesome and really help with the mood of the game, and the sound effects are timed nicely too. I really liked the pasta animation!

You play as a shrunken human looking for food in a human's home. I played multiple times and got endings 1-4. No technical issues but I would have preferred a longer audio or a perfect loop because it got annoying after a bit. I really enjoyed the visuals and thought they were used very effectively to establish setting and tone quickly. Setting the game to run in full screen was a good move too.  

You play as a tiny unwanted guest in the house and explore the house, tiptoeing around not to get caught. I got pest, pasta, and parasite! 2 ending I die in a gory way and one I live as a parasite. I enjoyed the art and gif in the game- it was fitting for the vibe and matches with the font. I enjoyed the descriptive scenes and the pasta gif!


I play as a lilliputian and I'm super small going into a giants house and exploring. I received ending 4:PASTA!!! I was just hungry :(. The only thing that I noticed what when the part where I had to choose if I wanted to go to the living room, kitchen, or dining room, the text before that was a tad confusing to read. I loved the sound effect when I sniffed and the art made me worried for my life. I'd say your audiovisual media was a success. I really enjoyed my death if I'm honest. The little sound effect of me getting squished along with the spaghetti visual was nice.

I play as a small mini-human exploring the house of two large humans! I got ending 6, where I was killed while trying to escape. 

I ran into some spelling mistakes, but they didn't distract from my experience much.

Having the choice to restart embedded into the game was good, but it distracted me a little how it didn't clear the text from my previous ending before I began again. 

The audio and visuals were amazing! The sound affects enhanced my experience a lot, and the music really set the mood of strange exploration and danger. My favorite moments were getting to see the big humans' personalities at little points throughout the game. It was a fun experience!

I play as a little guy trying to find food in a human house. unfortunately, I end up becoming food for the humans instead. The experience was well done and the writing created a strong atmosphere. However, the repeated audio loop was a bit grating. While I'm not the biggest fan of gore, the art was well done and the ending gif, in a dark way, was funny.

you play as a very small person trying to navigate and survive in a human sized home. I got a few of the endings , most notably the one where you die from drinking pesticides and the one where you get stabbed with a fork. I really liked what you did with the visuals! they were simple and concise, but portrayed the vibe of your world really well. the animations caught me off guard but in a good way! The gore wasnt too explicit that it completely took me out of the game. I think you used really good descriptive language too. I think the only think that took me out of the game was the default ink format - maybe changing the font and text color would have had a more immersive effect on the player.